Guide

Profit-Taker Riven Reference Guide

1. General Riven Notes:

Rivens are not essential for most players.

Only invest if you’re at a high skill level aiming to optimize.

For a Riven to be worth equipping on a weapon, it needs to replace at least one mod of the rivenless build.

Always test for one-shot viability via:

2. Archguns

Velocitus (Volt only, Necramech)

Usage: Uncharged shots through Volt Shield + Damage Blessing

With Bulwark/Overcharge you can oneshot legs with almost any roll that has critical chance and some form of damage stat, however high fire rate builds still require specific stat combinations. Use the template build in the Volt guide as a reference when replacing mods, and always check your damage in the Profit-Taker calc to see if your riven can oneshot.

90%+ Fire Rate

BuildGrade Req (on damage stats)Replaced Mods
CC FR Element/CDF-Element/CD + FR
CC FR CORPF-Elements +FR +Primed Tox
CC FR DMGC+-Elements +FR +Primed Tox
CC CD ElementCC-CD%Element +FR
CC Cold ElecCC-Cold&Elec +FR
CC CD CORPA+A+-MS&CD + FR
CC CORP ElementSS-Element&CD +FR

60% Fire Rate

BuildGrade Req (on damage stats)Replaced Mods
CC CD DMGF-MS + FR
CC CORP ElementF-MS + FR
CC DMG CORPF-MS + FR
CC DMG ElemF-MS + FR

Corvas (Necramech)

Riven is not mandatory since a charged shot can oneshot legs rivenless, but good rolls can enable higher fire rate and uncharged oneshots. Fire rate only affects the delay between shots, not the charge rate.

Harmless negatives are:

  • Zoom
  • Status Chance/Duration
  • Ammo Max
  • +Recoil

Prisma Dual Decurions (Mirage Solo)

Critical chance (mandatory) and various damage stats enable more fire rate. +Ammo Maximum can be useful if you find yourself running into cooldown problems, but generally Primed Ammo Chain is sufficient.

Harmless negatives are:

  • Zoom (ideal)
  • Status Chance/Duration

Prisma Dual Decurions/Imperator Vandal (Squad)

Used by Mirage/Jade/Chroma

In squad runs, archgunners have access to Secondary Outburst. This can replace all crit mods, so rolls are very flexible. Look for fire rate, multishot and elemental/Corpus damage.

Harmless negatives:

  • Zoom (ideal)
  • Status Chance/Duration
  • Ammo Max

Mausolon

Poor disposition (0.5x); rivens rarely beat standard mods.

Optional Riven:

  • Critical Chance (only if dropping Arcane Avenger)
  • Fire Rate
  • Any Damage Stat

3. Primaries

Kuva Ogris

Needs >50 % Multishot

Harmless negatives:

  • Zoom
  • Reload Speed
  • Status Chance/Duration
  • Crit Chance/Damage
  • Faction Damage

Avoid: 

  • Ammo Max
  • Magazine Capacity
  • +Recoil

Volt

Damage + Multishot with a harmless negative is required to onetick pylons with one shot.

Damage must be over 150% on Kuva Ogris if using Umbral Intensify. With Precision Intensify any value will work if you have a negative and no 3rd stat.

Multishot grade doesn’t matter.

Chroma

Riven selection is a lot more flexible since it is possible to onetick pylons with fully stacked Vex Armour with just 60% additional multishot on the riven.

Damage on the riven can allow for a little flexibility with shards or Ogris builds, and magazine capacity/fire rate also helps.

If on a budget you will be fine with virtually any riven that gives you >60% multishot.

Zenith

Deprecated

Worse than Ogris in almost every way, unless you need it to cover toxin.

Positives

  • Damage
  • Multishot
  • Element

4. Secondaries

Sicarus Prime Incarnoff

High disposition, flexible

Volt

Ranking list (lowest ttk (time to kill) is best):

Notes:

  • CC and TOX have the same TTK
  • GRADES MATTER MORE THAN WHAT STATS THE RIVEN HAVE
  • BENCHMARKED AT A+ -> S GRADES
Stat ComboAVG/SLOWEST TTKIdeal Build Variation
dmg ms tox/cc290/386standard
ms cd dmg290/418replaces cd
ms corp dmg290/515replaces ms
dmg cd tox/cc320/613cd for lethal torrent, high slowest ttk
cc tox dmg320/613lethal
cc tox ms354/515drop cc tox, slot riven & hornet
ms corp tox/cc354/515swap ms for hornet
cd ms tox/cc354/515swap cd for hornet
ms corp cd354/515replaces cd, ms for hornet
cd ms386/483replaces cd
dmg ms386/483replaces cd
dmg corp tox/cc386/515standard
corp cd dmg386/515replaces cd
cd corp tox/cc386/515cd for hornet
cc tox corp386/515standard
cc tox cd386/515cd for primed corp
cd dmg386/547replaces cd
cc ms386/547replaces cc
cc dmg386/676replaces cc
ms fr tox/cc420/617ms for dmg
dmg fr tox/cc444/568standard
cd fr dmg444/568replaces cd
ms corp fr444/617replaces ms
ms cd fr444/617replaces cd
ms corp483/547replaces ms
dmg corp483/676replaces cd
cd corp483/740replaces cd
cc cd483/740replaces cc & cd, slot hornet
cd fr tox/cc519/617standard, except replace cd for hornet
cc tox fr519/617standard
corp fr tox/cc519/617standard
corp cd fr568/617replaces cd
corp fr dmg568/617replaces cd
ms fr dmg589/919replaces cd

Chroma

Same as Volt but base damage should be avoided, replace with crit damage/damage to corpus/any other stat that allows you to slot the riven.

Tenet Diplos

Deprecated

Even with a perfect riven still underperforms vs rivenless Sicarus

Positives

  • Cold + Toxin (for Viral)
  • Multishot / Damage / Crit Damage / Damage to Corpus

5. Melee (Balla Zaw)

A good riven can mean the difference between needing one or two throws for some elements.

Harmless negatives (for both frames) are:

  • Status Chance/Duration
  • Range
  • Finisher Damage
  • Heavy‑Attack Efficiency
  • Slide Crit Chance
  • Faction Damage

Avoid:

  • Electricity/Impact/Puncture/Slash (both as negative and positive stats).

Volt

An ideal Balla riven allows Volt to oneshot every Balla element with Exodia Contagion, including the damage over time instance. This is generally not a huge timesaver however, and does not need to be prioritised. The necessary stats are crit damage, damage and an element (heat, cold or toxin, NOT elec). You need at least B+ grades on crit damage and/or damage to reach the breakpoint, the element grade is irrelevant.

Chroma

Attack speed+element (heat, cold or toxin, NOT elec) is the ideal roll for Chroma. Critical damage is also fine.

Note: Use the “Contagion” section in the PT Calculator to optimize shield breakpoints.
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